

Were there any lessons from asymmetrical multiplayer shooters that carried over?Ĭharlie Cleveland: Heh. We grabbed the studio co-founder and game director on Subnautica, Charlie Cleveland, to talk about the road to launch and some of the game’s unique design decisions.įANDOM: We spent a fair bit of time in Natural Selection 2, and this seems like a very different kind of project for Unknown Worlds.


Not only is it famous for being fun, it’s become the new example of how to develop a game using the community’s voice as a guiding star.įor developer Unknown Worlds, Subnautica is miles away from its last game, Natural Selection 2 - a hybrid of real-time strategy and first-person shooter that saw marines battling aliens that would evolve mid-battle. Its blend of survival, story, and terrifying underwater close calls has become this year’s early indie success story.
